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Stamina Dragonknight PvP Build “Draugr” – Horns of the Reach:

Table of Contents

  • Introduction
  • Resource Management
  • PvP Setup
    • Gear
    • Skills
    • Champion Points
    • Important Info
  • Werewolf & Vampire


Welcome to the Stamina Dragonknight Build “Draugr” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO.

The “Draugr” build is a Heavy Armor Stamina Dragonknight PvP Build. The build is quite tanky and we can push out a lot of pressure with our Damage over Time Effects and Dyzzing Swings.  The Sword and Board Ultimate also makes us really Tanky in case we are getting hit by a lot of enemies. If you want high burst damage you can achieve that by applying all the DoTs on the enemy and then use the Take Flight Ultimate which will hit like a truck and finish the enemy off with the execute.

  • Heavy Armor
  • Very tanky build
  • Good Damage output
  • Sword and Shield & Two Hander
  • Playable in No CP and CP Campaign
  • Huge Resource Pool
  • Strong Healing
  • Good Sustain

Resource Management

There is quite a few things that factor into resource management. First off, we have one of the most powerful tools called Battle Roar, which is a great passive that restores resources when we activate an ultimate. Then We als do use Bloodspawn Monster set which helps indirectly with sustain, because it has a chance to give us 14 Ultimate points back, believe me it will almost always proc on cooldown in pvp because we get hit by so much things. Helping Hands is another passive that helps with our sustain, every time we activate an Earthen Heart ability this passive procs and returns almost 1k Stamina. Heavy Attacks are one of the most effective ways to constantly return Stamina, plus they also deal a huge amount of damage. If you choose to be a Redguard, then Adrenaline Rush will almost proc on cooldown giving us also more Stamina back. And we also do have Potions which are a necessity and should be almost used on cooldown during fights as they have a lot of great benefits for us.

PvP Setup

Dubious Camoran Throne Drink, Immovable Potion active, Volatile Armor active, Minor Brutality active. CP Campaign

Tri-stat Buff-food, Weapon Power Potion active, Volatile Armor active, Minor Brutality active. CP Campaign.


Gear [Best in Slot] 5x Shacklebreaker, 5x Draugr Hulk, 2x Bloodspawn

  • Bloodspawn vs Max Resource: Depending on your playstyle, you can chose either of those two. I like to play with Bloodspawn, because the extra Ultimate Regeneration helps a lot plus we can use our Ultimate more so you can either use Spell Wall or Take Flight faster. If you want to play with Werewolf, I recommend slotting Max Resources so 1x Domihaus, 1x Tremorscale.
  • Why Infused Shock Enchantment on Frontbar? With an Infused Shock Enchantment, it is highly likely that Concussion will proc, thus increasing our damage by 8% for about 4 seconds. The Enchantment basically procs on cooldown every 4-5 seconds so its very strong and not to be underestimated.
Gear Set Weight Trait Enchantment
Chest Shacklebreaker Heavy Infused Stamina
Belt Shacklebreaker Heavy Impenetrable Stamina
Shoes Draugr Hulk Medium Impenetrable Stamina
Pants Shacklebreaker Heavy Infused Stamina
Hands Draugr Hulk Medium Impenetrable Stamina
Head Domihaus/ Blood Spawn Heavy Infused Stamina
Shoulder Tremorscale/ Blood Spawn Heavy Impenetrable Stamina
Necklace Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Ring Draugr Hulk Jewelry Robust Weapon Damage
Weapon 1 S&B Shacklebreaker 1H Weap Infused Shock Damage
Weapon 1 S&B Shacklebreaker Shield Infused Stamina
Weapon 2 Shacklebreaker 2H Axe Infused Poison Damage

Where can I get the gear?

Shacklebreaker: Craftable
Draugr Hulk: Direfrost Keep
Tremorscale: Volenfell
Domihaus: Falkreath
Blood Spawn: Spindleclutch 2

Skills for Open World PvP

  • Hardened Armor: I prefer using this morph because it gives us a small damage shield thus preventing the enemy from critically striking us.


Slot 11Slot 22Slot 33Slot 44Slot 55Slot 6R

Slot 11Slot 22Slot 33Slot 44Slot 55Slot 6R


Sword & Shield Mainbar Two-Hander bar
Slot 1: Venomous Claw Slot 1: Rally
Slot 2: Noxious Breath Slot 2: Hardened Armor
Slot 3 Heroic Slash Slot 3: Reverse Slice
Slot 4: Igneous Shield Slot 4: Dizzying Swing
Slot 5: Resolving Vigor Slot 5: Critical Rush
Ultimate: Spell Wall Ultimate: Take Flight

Skills for Battlegrounds

The Battleground skillsetup slightly changes. Instead of Dizzying Swing and Critical Rush we are using Brawler and Rearming Trap. This means we have a total of 4 Damge over Time abilities on our 2 skill bars which will pressure the enemy a lot. Plus Rearming Trap Immobilizes them.

  • Brawler vs Dizzying Swing: In Battlegrounds I had more success with Brawler as it also provides us a with a nice shield so the enemy can not critically strike us and it applies another Bleed Damage over Time effect. If you prefer you can use Dizzying Swing like in the Open World Skillsetup.


Slot 11Slot 22Slot 33Slot 44Slot 55Slot 6R

Slot 11Slot 22Slot 33Slot 44Slot 55Slot 6R


Sword & Shield Mainbar Two-Hander bar
Slot 1: Venomous Claw Slot 1: Rally
Slot 2: Noxious Breath Slot 2: Hardened Armor
Slot 3 Heroic Slash Slot 3: Reverse Slice
Slot 4: Igneous Shield Slot 4: Brawler
Slot 5: Resolving Vigor Slot 5: Rearming Trap
Ultimate: Spell Wall Ultimate: Take Flight



This build works both for the Non Championpoints Campaign and the Championpoints Campaign.

Championpoints [660 CP]

The Ritual
43 Mighty, 52 Piercing, 11 Precise Strikes, 31 Thaumaturge
The Attronarch
20 Shattering Blows, 11 Master-at-Arms, 9 Physical Weapon Expert
The Apprentice
43 Blessed
The Shadow
48 Tumbling, 40 Shadow Ward
The Lover
49 Tenacity, 49 Mooncalf
The Tower
34 Warlord
The Lord
43 Quick Recovery
The Lady
37 Hardy, 37 Elemental Defender, 28 Thick Skinned
The Steed
30 Resistant, 40 Ironclad, 5 Spell Shield

Important Info


Longfin pasty with Melon Sauce (Max Health+Max Stamina+Max Magicka)
Dubious Camoran Throne (Max Health+Max Stamina+Stamina Recovery)

Mundus Stone

The Tower (Increased Stamina)
The Serpent (Stamina Recovery)


Redguard (Recommended)


Immovable Potion
(Health,Stamina, CC Immunity)
(Columbine, Namiras Root, Mounntain Flower)

Immovable Potion (With speedbuff)
(Speedbuff ,Stamina, CC Immunity)
(Blessed Thistle, Columbine, Namiras Rot)

In case you are still unsure on how to mix the ingredients together, you can check out a alchemy simulator here: Alchemy Simulator


You will need the following passives:
Ardent Flame, Draconic Power, Earthen Heart, Medium Armor, Heavy Armor, Two-Hander, Sword and Shield, Fighters Guild, Racial, Werewolf (optional), Vampire (optional), Mages Guild: Might of the Guild, Undaunted, Assault, Support, Alchemy: Medicinal Use

Werewolf & Vampire

Werewolf & Vampire are not a necessity on this build. However, if you chose to play with one of them, they are a very viable option. Vampire is nice because it gives you 10% more Stamina and Magicka Recovery plus more damage mitigation when you have lower health. Vampire passives can be active without slotting any Vampire abilities.

Werewolf on the other hand can be a very powerful tool, we can reach ridiculous resource numbers like you see in the stats sheet below. The Max Magicka also ensures that we have enough Magicka to keep using our Heal in Werewolf form which is based of Magicka.

With Werewolf you have to be careful, remember that most of your buffs run out after 20 seconds. You should only use Werewolf to burst down enemies, do not stay too long in that form. If you play in a group you can stay in Werewolf longer if you have a healer with you, because then you do not rely that much on your selfheals and can focus more on damage output.

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